Publication:
Ehancing Health Through Gamification: Present Examples and Upcoming Trends

dc.contributor.authorToker K.
dc.contributor.authorGörmezoğlu Z.
dc.contributor.authorTekarslan E.
dc.date.accessioned2025-06-10T21:50:33Z
dc.date.issued2025-05-27
dc.identifier.citationToker K., Görmezoğlu Z., Tekarslan E., \"Ehancing Health Through Gamification: Present Examples and Upcoming Trends\", 10th International Conference of Health Sciences and Management, Sivas, Türkiye, 21 - 24 Mayıs 2025, ss.1, (Yayınlanmadı)
dc.identifier.urihttps://hdl.handle.net/20.500.12645/40704
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectSağlık Yönetimi
dc.subjectSosyal ve Beşeri Bilimler
dc.subjectİşletme
dc.subjectYönetim ve Organizasyon
dc.subjectGirişimcilik ve Yenilik Yönetimi
dc.subjectSağlık Bilimleri
dc.subjectHealthcare Management
dc.subjectSocial Sciences and Humanities
dc.subjectManagement
dc.subjectManagement and Organization
dc.subjectEntrepreneurship and Innovation Management
dc.subjectHealth Sciences
dc.subjectKlinik Tıp (Med)
dc.subjectSosyal Bilimler (Soc)
dc.subjectEkonomi ve İş
dc.subjectYönetim
dc.subjectClinical Medicine (Med)
dc.subjectSocial Sciences (Soc)
dc.subjectEconomics & Business
dc.subjectBusiness
dc.subjectKarar Bilimleri (çeşitli)
dc.subjectGenel Karar Bilimleri
dc.subjectStrateji ve Yönetim
dc.subjectPazarlama
dc.subjectİşletme ve Uluslararası Yönetim
dc.subjectGenel İşletme, Yönetim ve Muhasebe
dc.subjectSosyal Bilimler ve Beşeri Bilimler
dc.subjectDecision Sciences (miscellaneous)
dc.subjectGeneral Decision Sciences
dc.subjectStrategy and Management
dc.subjectMarketing
dc.subjectBusiness and International Management
dc.subjectGeneral Business, Management and Accounting
dc.subjectSocial Sciences & Humanities
dc.titleEhancing Health Through Gamification: Present Examples and Upcoming Trends
dc.typeconferenceObject
dspace.entity.typePublication
local.avesis.id3116bf2f-8e29-4152-876c-46478c1e6e81

Files