Publication: Ehancing Health Through Gamification: Present Examples and Upcoming Trends
dc.contributor.author | Toker K. | |
dc.contributor.author | Görmezoğlu Z. | |
dc.contributor.author | Tekarslan E. | |
dc.date.accessioned | 2025-06-10T21:50:33Z | |
dc.date.issued | 2025-05-27 | |
dc.identifier.citation | Toker K., Görmezoğlu Z., Tekarslan E., \"Ehancing Health Through Gamification: Present Examples and Upcoming Trends\", 10th International Conference of Health Sciences and Management, Sivas, Türkiye, 21 - 24 Mayıs 2025, ss.1, (Yayınlanmadı) | |
dc.identifier.uri | https://hdl.handle.net/20.500.12645/40704 | |
dc.rights | info:eu-repo/semantics/openAccess | |
dc.subject | Sağlık Yönetimi | |
dc.subject | Sosyal ve Beşeri Bilimler | |
dc.subject | İşletme | |
dc.subject | Yönetim ve Organizasyon | |
dc.subject | Girişimcilik ve Yenilik Yönetimi | |
dc.subject | Sağlık Bilimleri | |
dc.subject | Healthcare Management | |
dc.subject | Social Sciences and Humanities | |
dc.subject | Management | |
dc.subject | Management and Organization | |
dc.subject | Entrepreneurship and Innovation Management | |
dc.subject | Health Sciences | |
dc.subject | Klinik Tıp (Med) | |
dc.subject | Sosyal Bilimler (Soc) | |
dc.subject | Ekonomi ve İş | |
dc.subject | Yönetim | |
dc.subject | Clinical Medicine (Med) | |
dc.subject | Social Sciences (Soc) | |
dc.subject | Economics & Business | |
dc.subject | Business | |
dc.subject | Karar Bilimleri (çeşitli) | |
dc.subject | Genel Karar Bilimleri | |
dc.subject | Strateji ve Yönetim | |
dc.subject | Pazarlama | |
dc.subject | İşletme ve Uluslararası Yönetim | |
dc.subject | Genel İşletme, Yönetim ve Muhasebe | |
dc.subject | Sosyal Bilimler ve Beşeri Bilimler | |
dc.subject | Decision Sciences (miscellaneous) | |
dc.subject | General Decision Sciences | |
dc.subject | Strategy and Management | |
dc.subject | Marketing | |
dc.subject | Business and International Management | |
dc.subject | General Business, Management and Accounting | |
dc.subject | Social Sciences & Humanities | |
dc.title | Ehancing Health Through Gamification: Present Examples and Upcoming Trends | |
dc.type | conferenceObject | |
dspace.entity.type | Publication | |
local.avesis.id | 3116bf2f-8e29-4152-876c-46478c1e6e81 |