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EFFECT OF VIRTUAL REALITY EQUIPMENT BY ACTIVE VIDEO GAMING ON PHYSICAL ACTIVITY

dc.contributor.authorTANRIVERDİ, MÜBERRA
dc.contributor.authorKURT, İREM
dc.contributor.institutionauthorTANRIVERDİ, MÜBERRA
dc.date.accessioned2020-10-29T17:16:32Z
dc.date.available2020-10-29T17:16:32Z
dc.date.issued2018-12-01T00:00:00Z
dc.identifier.citationTANRIVERDİ M., KURT İ., -EFFECT OF VIRTUAL REALITY EQUIPMENT BY ACTIVE VIDEO GAMING ON PHYSICAL ACTIVITY-, 1st International Congress on Physiotechnotherapy (ICPTT), 9 - 13 Mayıs 2018
dc.identifier.urihttp://hdl.handle.net/20.500.12645/25638
dc.identifier.yoksis4554451
dc.titleEFFECT OF VIRTUAL REALITY EQUIPMENT BY ACTIVE VIDEO GAMING ON PHYSICAL ACTIVITY
dc.typeConference Paper
dspace.entity.typePublication
local.avesis.id3983f4dd-1bc1-486e-99a6-c5a854b32134
local.publication.isinternational1
relation.isAuthorOfPublication684e67c7-883b-48d4-8062-66e056a0c6b5
relation.isAuthorOfPublication.latestForDiscovery684e67c7-883b-48d4-8062-66e056a0c6b5
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